DONT FORGET
PATCHNOTE NR
BUTTON!
Weapons
Railgun
Particle Cannon
Intervention
12.0 Changes --------------------------------------------------------------------------------------------------------------------
Content
Military Floor enabled!
New Enemy - Orange Guard Marksman
New Enemy - Orange Guard Defender
New Enemy - Orange Guard Ion Trooper (Soon Plasma Trooper)
Both Flamethrower Enemies buffed
Bosses
(Patching some improvements on the first day!)
New Bossfight - Red Guard Trio
New Bossfight - Hack Defense Event
(New Bossfight - Chopper - Coming around next day in an Update)
New Final Bossfight - The Heart (Getting some fixes in the next hours, Coop may be broken)
Weapons
Increased ammo pickup chance 1.3 > 1.45 per kill
Increased weapon chest chance
Weapon pickup UI improved
Now a 66% chance to find a weapon in first room instead of 33%
FMG9 magsize 20 > 24
FMG9 ammo gain 60 > 80
AMD65 ammo gain 60 > 80
BFR ammo gain 75 > 84
ACR ammo gain 80 > 90
Nailgun ammo gain 10 > 14
Spectre ammo gain 70 > 85
LSMG ammo gain 50 > 65
Enf Carbine ammo gain 75 > 85
Sour DMG ammo gain 30 > 36
P33 spare ammo 250 > 220
P33 first shot bonus 1.75 > 1.5x
9mm ammo base damage 230 > 220
Coil pistol max ammo 60 > 76 and 5% dmg increase
Road Warrior damage increased
General
Removed Restart button that restarts the full game
Game exit no longer goes to launcher
Main Menu button is far faster now finally
Exp, Ammo Regen and Tempo powerup need to be unlocked by research
so its better explained and less confusing at the start
Fixed general log showing without research
Replaced Shotgun Item sound
Fixed crash when looking at curse debuff tooltip
Added Reset Bindings Button in Settings menu
Global chat dosnt have any sound while ingame (button coming soon)
Added "Pick one" text to attachment / stat upgrade selection
Added ammo tooltip to weapon stat menu
Player drone no longer fires without the drone mod perk
(feels inconsistent and hard to see and triggers items..) more drone features somewhen
Floors
Improved colors of generic props to blend in better
Iteration for the Rocket Silo Floor (2) in terms of props! Looks better now.
Gameplay
Fixed and changed weapon and item drops -
found items take far longer until they can be found again! So less the same.
Boss Health scaling reworked (Still needs tweaks most likely)
Increased duration of powerups but reduced drop chance
Stun grenade effect reduced (now scales half with difficulty instead of full)
Smoke grenade accuracy reduction no longer scales with Power
Increased spawns of the first 2 rooms slightly
Decreased spawns of Silo Floor (2) slightly
Fixed Multiplayer Ghosting enemy bug
Fixed varies issues
Improved multiplayer performance
Sprites
Model
Bullets
SYNTHETIK is a unforgiving shooter with classic RPG and Rogue elements in a world overrun by machines.
Fight as android though the headquarters of the machine legion and avert the end of mankind.
Can you reach the highest floor of the first Citadel and destroy the Heart of Armageddon ?...
Game page: wwww.synthetikgame.com
Company page: www.flowfiregames.com
Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=727212255
Indiedb page: http://www.indiedb.com/games/synthetik
Media Kit: Screenshot/Media Kit Download
20.12.2017
2 man studio from Berlin, FlowFire Games, announces SYNTHETIK,
an unforgiving shooter with classic RPG and rogue elements for PC (& Consoles).
In Synthetik, you play as android, half human half machine, and face the robotic machine legion
in attempt to liberate humanity and avert the activation of the Heart of Armageddon.
You fight through ever changing floors of the Citadel, headquarters and ground zero of the
rebellion, find powerful items and weapons while trying to prepare yourself for the final encounter.
SYNTHETIK is all about gameplay and creating a unique experience every attempt. Levels and encounters are a mixture of randomized and hand crafted, offering continuously new challenges and unique interactions.
Mechanics and interactions are built around depth and edge cases contrary to the recent trend of streamlining and averaging your experience. bjects may malfunction or have unforeseen effects mixed with friendly fire for both sides ensures things can go very right or backfire horribly.
The game underlies various roleplay conventions, you can dodge anything, chance plays a role and you can skew statistics in your favor.The result is a game that even surprises us with unforeseen interactions and dynamics, which is as harsh and demanding as it is rewarding. (Text WIP)
Synthetik brings weapon handling to a new level with manual ejecting before reloading, varied ammo types with ammo switching, weapons can jam, use uniquely modeled targeting (which even allows headshots in 2D space), can active reload and require heat management.
While being demanding with many skills to master, the game is greatly rewarding mastery and skillful play with success.
Mechanics and interactions are built around depth and edge cases contrary to the recent trend of streamlining and averaging your experience. Objects may malfunction or have unforeseen effects, mixed with friendly fire for both sides ensures things can go very right or backfire horribly.
With environments changing every play through and powerful boss fights, the game offers constantly new challenges while giving the player means to experiment and express his own playstyle with many varied findable items as well as multiple classes that differ with dozens of gameplay altering perks and bonuses.
Two players can join forces in online coop and the game offers many unique difficulty modifiers to further elevate the risk and reward and dig into even deeper mechanics.
◇ Everything is very powerful & dangerous and will tear you to shreds!
◇ Fight relentless bosses and face high stakes with permanent death
◇ Environments change their layout every new attempt
◇ Next level gunplay with Ejecting, Active reload, Jamming, Heat & Discarding Ammo
◇ Intense and genre unseen weapon handling with pixel perfect mouse controls
◇ Find and upgrade many powerful items and make your own builds
◇ Tons of weapons with each having 15+ possible variants and attachments!
◇ Various ammo types for each weapon, even for rockets!
◇ Multiple classes with many perks to unlock - Coordinate with your partner in online coop!
◇ Scalable difficulty and tons of upgrades and choices to make! Play your way!
Release date: Q4 2017 / Q1 2018
Platforms: Windows PC/Mac + TBA
(Not yet purchasable on: Steam,Itch.io,TBA)
Gameplay Trailer (outdated)
To do
Footage kit
About us
Flow Fire Games is known for producing popular Unity & Unreal Engine software extensions,
used in games, videos and interactive 3D, like architectural and product visualizations.
The Berlin based independent game development studio consists of Alexander Luck
and Eric Krutten and are now presenting their debut title SYNTHETIK.
Eric and Alex met in game development specialized college and decided
to found the company shortly after graduating in 2014.
Contact
email: flowfiregames@inbox.com
Twitter: @FlowFireGames
Website: flowfiregames.com
FlowFireGames UG (haftungsbeschränkt)
Founding date: 28.04.2015
Address: Lotosweg 31, 13467, Berlin, Germany
to do:
controller support
refer a friend
double ready lobby
CREDITS ANDREA
Alex
& defense / chrono stuck
Sniper / defense not reacting on shots
improve teleport
turrets not turning
With Alex
Item team - battery etc
list icon crash wep menu#
check all questsTank collision size
heavy resistance spawns
Nice to have:
missile bot perpendicular
enemy draw exit
levelup bar
Items UI Player 2
Item drop player
Teleporter sprite