
R O A D M A P & U P D A T E L O G


ROADMAP
November
- Class Challenges
- Steam Cards, Badges, Backgrounds
- New Bossfight?
???
December
- Secret!
General
- Controller improvements
- New items and weapons
- ???
Console - Early 2019
- Local Coop
- ???
The bigger the playerbase, the more we can work on content and features, help us spread the word!
Remember to voice your suggestions!
LEGION RISING UPDATE LOGS - CLICK ME!
Update 14+ UPDATE LOGS - CLICK ME!
Update 13

General
Friendly fire is now 50% instead of 100% (this applies also to self-damage!)
Add friendly fire notification to offending player.
Ammo chests are no longer usable by both players, to ensure consistency.
Changed the “room with closed doors” to now be constantly open.
Server hack boss spawn amount has been slightly reduced.
Timed chests now last longer, depending on difficulty.
Floor 2 enemy spawn frequency reduced.
Floor 4 enemy spawn frequency increased.
Laser Turrets damage increased.
Add Player Death Explosion and dissolve effect.
Commando Core now grants 2 Strafe charges.
Rogue healing gain reduced.
Added acceleration to gamepads, more coming in the next days
Weapons
Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.)
Nailgun Nails damaged reduced from 200 to 190.
Default Fusion ammo no longer penetrates.
Kaida Laser Pistol recoil has been slightly reduced.
KSG2000 damage buffed by 5%.
New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased.
Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot
Buffed Ion Obliterator damage by around 10%.
Minor increase to weapon pickup distance.
Weapon experience requirement increased.
New model for the P33 pistol. Increased accuracy when moving.
New model for the Coil Pistol.
New Starter Weapons!
New Guardian pistol - Master Chief
New Commando pistol - Desert Eagle .50
New Rogue pistol - G17 Undercover
New Specialist pistol - PPQ-H Laser Pistol
Interface
Added 5% additional damage tooltip in the attachment selection.
Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%.
Fixed lab level showing the wrong total level.
Reduced camera shake / visual recoil option further reduces shake.
You can now see daily perk rank ups in the loadout.
E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to.
Added indicator to the pause menu showing collectible progress such as Bolts and Heart cores.
The setting "High quality lighting" now disables lights when turned off
Data
Data changed - Quests and Shrines now grant 4 data (increased from 2).
Data changed - Clearing a room now grants 2 data.
Data changed - Daily login now grants 25 * time data (increased from 12)
It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much.
Items
Added tooltips to all items, showing which stats are altered at upgrade shrines.
Heart Core now grants double health per stack and heals fully upon usage.
Homing Missile item now shoots two missiles.
Increased Gundrone Spawner item chance from 7 to 10%.
Reduced Seeker item chance from 35 to 25%.
Akira explosions now scale with power and starts with one more explosion.
Ring of Glass charges required reduced from 1000 to 750.
Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown.
Item upgrades scale less extremely in some cases.
Performance
Optimized certain objects
Fixes a stuttering issue caused by idle particles
Disabled global chat and lobby in coop, decreasing stuttering
Merged some texture pages which should improve general performance
Fixes
Fixed varied crashes and bugs
Fixed Arena & Defense boss not dying
Fixed/Improved pickups spawning on unreachable areas
Fixed grenade exploit
Fixed Jet Glider shooting outfight

Update 12.3
Changes
Overdose no longer heals double than intended, can no longer kill you, now deals 15% max hp instead of 100 hp
Auto 9-45 slightly less accurate while moving (0.5 > 0.65 moving multiplier) (1 is average)
Infinite Repeater more accurate while moving (0.8 > 0.5 moving multiplier)
Buffed Laser pistol damage by 6%
Increased weapon drop budget early game and weapon chest chance
Nerfed Arena Master sniper damage
Buffed Dragons Masterkey and Shotgun System significantly
Fixed refractor crystal item being ignored by explosions and increased damage by 50%
Fixed Smoke grenade accuracy decreasing
Improved Defense Boss Fight slightly
Fixes / Improvements
Fixed damage absorb showing incorrectly
Chat can now be seen in pause menu
Fixed varied rare issues with damage calculation such as with explosions
Made weapon stash icons visible by default for new players
The Headshot Popup is shown for first 5>25 headshots
Fixed class benefit appearing for level 25
Fixed double cursor while jamming
Fixed accuracy displaying incorrectly in character screen and overwriting healing stat
Fixed varied other issues
Fixed Boss 3 Crashes
Changed engine sleep time from 25 ms to 5 ms which makes things smoother on better machines
Resolved one Port Forwarding bug, resolving port forwarding not working correctly in some cases
Day 2 Update
Day 2 Update --------------------------------------------------------------------------------------------------------------------
Changes
Burning damage cap raised from 250 to 350, duration cap reduced from 10 to 5
C4 buffed and crash fixed - now triggers a triple explosion instead of single
Arena Trio and Defense Boss Fight now have Boss HP Bar
New Servermessage in main menu
Added Reload Bar at cursor (WIP)
New Settings: Unstuck
Logmenu / Map can now be opened while dead
Added Lock icon for Coop lobbies and a bit of UI polish
Buffed Mag47 Heavy LMG damage, cooling, nerfed deviation a bit
Buffed both Revolvers damage
Fixes
Fixed Game Freezing when killing an alarm o bot in coop
Fixed Cell replacer not healing Player 2
Fixed global chat sound playing when disabled
Class Core can no longer be clicked for replacement
Power Array item Blue flash reduced
Fixed point defense event spawning if nobody in range
Fixed Crash when using item like upgrade kit in upgrade station
Fixed Spidertruck crash
Fixed C4 Crash
Fixed Healing Drone crash hopefully
Fixed Enemies throwing grenades while stunned
Fixed ammo popup coming in pausemenu with CTRL
Fixed Headhunter crash
Fixed (maybe) Healing drone crash
Fixed Chat sound playing ingame when disabled
Removed Story intro for the moment to see if it prevents players starting
Removed something that may have caused input lag for some users (let us know)
RELEASE UPDATE #12!
15.03.2018 Changes --------------------------------------------------------------------------------------------------------------------
Content
Military Floor enabled!
New Enemy - Orange Guard Marksman
New Enemy - Orange Guard Defender
New Enemy - Orange Guard Ion Trooper (Soon Plasma Trooper)
Both Flamethrower Enemies buffed
Bosses
(Patching some improvements on the first day!)
New Bossfight - Red Guard Arena Masters
New Bossfight - Hack Defense Event
New Final Bossfight - The Heart (Getting some fixes in the next hours, Coop may be broken)
Another Bossfight will be finalized in the coming days!
Weapons
Increased ammo pickup chance 1.3 > 1.45 per kill
Increased weapon chest chance
Weapon pickup UI improved
Now a 66% chance to find a weapon in first room instead of 33%
FMG9 magsize 20 > 24
FMG9 ammo gain 60 > 80
AMD65 ammo gain 60 > 80
BFR ammo gain 75 > 84
ACR ammo gain 80 > 90
Nailgun ammo gain 10 > 14
Spectre ammo gain 70 > 85
LSMG ammo gain 50 > 65
Enf Carbine ammo gain 75 > 85
Sour DMG ammo gain 30 > 36
P33 spare ammo 250 > 220
P33 first shot bonus 1.75 > 1.5x
9mm ammo base damage 230 > 220
Coil pistol max ammo 60 > 76 and 5% dmg increase
Road Warrior damage increased
General
Removed Restart button that restarts the full game
Data now saves every room
Game exit no longer goes to launcher
Main Menu button is far faster now finally
Exp, Ammo Regen and Tempo powerup need to be unlocked by research
so its better explained and less confusing at the start
Fixed general log showing without research
Replaced Shotgun Item sound
Fixed crash when looking at curse debuff tooltip
Added Reset Bindings Button in Settings menu
Global chat dosnt have any sound while ingame (button coming soon)
Added "Pick one" text to attachment / stat upgrade selection
Added ammo tooltip to weapon stat menu
Player drone no longer fires without the drone mod perk
(feels inconsistent and hard to see and triggers items..) more drone features somewhen
Controller Support improvements (Still not done, making changes today still)
Floors
Improved colors of generic props to blend in better
Iteration for the Rocket Silo Floor (2) in terms of props! Looks better now.
Gameplay
Fixed and changed weapon and item drops -
found items take far longer until they can be found again! So less the same.
Boss Health scaling reworked (Still needs tweaks most likely)
Increased duration of powerups but reduced drop chance
Stun grenade effect reduced (now scales half with difficulty instead of full)
Smoke grenade accuracy reduction no longer scales with Power
Increased spawns of the first 2 rooms slightly
Decreased spawns of Silo Floor (2) slightly
Fixed Multiplayer Ghosting enemy bug
Fixed varied issues
Improved multiplayer performance
Known issues:
We'll fix some bugs with the Final Boss in the next hours and add some changes to the other new ones
Controller support will see improvements the day too
Day 1 Update
UI
Made questlogs more noticeable
Made ammo type counter visible even if only having one ammo to be more clear
Improved Escape Settings menu visuals
New - Hide Global Chat Button
New Setting - Reset Progress
New Setting - Low Gpu Setting - Disables surfaces with AO and Decals
(Can maybe help weak Laptops already, one more change to come - check if your FPS improves or not)
We are still trying to find a potential bottleneck on weak machines
Gameplay
Mystery shrine purchase 500 > 350 CR
Curse of the Partisan changed
Exiting a teleporter grants invincibility for 6 seconds
Dashing no longer is affected by slows!
Boss Health Increased slightly, Spiderboss Health increased 10%
Other
Fixed Hack quests going infinitely
Improved networking performance of Missiles
Fixed ghost multiplayer lobbies
Fixed Stats missing in death screen
Fixed Lobby not reacting?
Gameplay Update #11
27.02.2018 - The Fire Update!
The Multiplayer Beta starts in the next days, be prepared!
We finally got around finishing the fire effects,
New stuff to play with:
New Weapon - Makeshift Firecannon (Common)
New Weapon - Flamethrower (Epic)
New Enemy - Flamethrower Drone
Heavy Flamer enemy now works properly
New Item - Orb of Fire (Epic)
New Item - Flare Gun (Guardian Starter Item)
New Item - Plasma Grenade (Common Item)
(Non Fire)
New Weapon - Human Model 9800K (Common)
New Weapon - KSG 2000 (Epic)
New Floor - Ballistic Silos
Generators (Green) Depot Pipes (Blue) and Kaida Military Training (Orange) are now all cycling for the first Floor!
2x Training, 2x Pipes, 1x Training, 2x Electro - Repeat
We wanted to have maximum variation for the first Floor as that one will be played the most by far.
One Floor always consists of 3-4 Rooms until the next one appears after a Boss Fight - More Bosses in progress.
New Floor 2 Tileset - Ballistic Silos (WIP)
Large missile silos and missile pieces on a light blue theme. Floor 2 enemies unchanged.
Reworked Death Screen
Items and perks you obtained are now shown
Score system reworked
Controller Support & Settings Rework
The first iteration, try it out. Still work in progress.
You can now rebind Keyboard controls
Ejection & Reloading
"Haste" Difficulty modifier now has the new perfect active reload added,
(shorter additional reload strip, giving higher bonuses)
Perks with active reload boni now grant stronger boni if perfect active reload has been hit
Vastly improved active reload randomization on haste
New manual ejection difficulty modifer, allowing to automatically eject at empty magazine if you really need that
The Ammo Rework
Ammo no longer is defined by classes
Certain weapons now carry special ammo and unlock that ammo type for all compatible weapons:
We want to make ammo more meaningful and taken less "for granted" while making weapons
feel more unique and allow cool synergies
AM65 / MG42 - Now unlocks Bleeding Ammo
Spectre / Tactical Observer - Stun Ammo
Sour DMR / RPK12 - Acid Ammo
Road Warrior / Viciator Ultra - Bolt Ammo
Eraser DMR - Burning Laser Ammo
RPG-7 / M32 - Explosive ammo
Spas 12 - Shotgun Dragons Breath
KSG 2000 (WIP) - Shotgun Slugs
Chaos Launcher - Chaos ammo
MG5 - Slowing Fusion Ammo (New)
(Birdshot ammo removed for the moment)
Now ammo types are more rare but also more worthwhile and those weapons have another reason
to be picked up, making for new dynamics, synergies and depth.
Most ammo types are stronger now
Added varied missing ammo UI images
Future Plan: Finding the same ammo type again will upgrade it
Weapons
Weapons now require mastery level 10 for the third attachment slot only
Starting weapons level much slower to be around equal
Weapons now start with 75% of ammo capacity instead of 100%
Weapons now gain slightly randomized amounts of ammo (from 80% to 120%)
Ejection is no longer a weapon stat upgrade, Reload upgrades now improve ejection in addition
Most weapon stat upgrades now give a bit more
Ejecting a full magazine no longer grants access to active reload
Weapon Passive boni now grant full effect while the weapon is only in backpack but not currently held!
(Per example Spectre grants 7% Dodge chance when in inventory regardless of currently used)
Fixed a bug where reflector attachment caused half damage
Fixed a bug where reverbing blade caused kill based effects not to work
Fixed Crossbow damage bonus not stacking after the first one
Classes
You now start with 3 Perks again
Perks with active reload boni now grant stronger boni if the new perfect active reload has been hit!
Inner fire (Specialist) reworked
Chromatic Alloy (Specialist) reworked
Warm-up (Guardian) reworked
I-Frame (Guardian) reworked
Press the Attack (Commando) reworked
Fixed Dexterity slowing movement
Guardian Core - Grants double stacks in boss rooms on damage taken
New Specialist Perk - Focus
Commando now can start with the HE Grenade
Outfight Movement
Running while being not in-fight now grants a small speed bonus
Having the Room cleared now grants longer dash and more speed for convenience
General
Stat boosts now have a selection of 3
Medi crates now grant vial power, double at the first pickup
Armor can not absorb more than 65% of the total damage now same as the other resistances
Reworked enemy sniper mines to remove shields and give a shield debuff
Improved Design of the Perk and Buff bar
Stun, Poison and Fire now have a visual effect on player and enemy models
Improved collisions of many objects
Improved color palette
Many other smaller changes
11.01 Fixes: --------------------------------------------------------------------------------------------------------------------
Fixed Boss having too much HP
Added more ammo to boss rooms and get double ammo in boss rooms
Fixed all known crashes
11.1 Changes: --------------------------------------------------------------------------------------------------------------------
Increased ammo gain by around 15%
Weapons start with full ammo instead of 75% again
Ammo crates can be opened by both players now (for testing)
Health of Floor 2 enemies reduced, Floor 3 slightly reduced
Fixed some smaller things
Fixed writing M & T opening menus when chatting
Fixed Setting: Show FPS not saving
Fixed Control Settings not saving
Fixed Settings: Cheats level requirement works
Fixed Chat text order
Markers (T) now show arrows with directions
When Player 2 is off screen, a arrow is shown
Ball Defender has a bit more shield and hp
Added wall in one room so you dont spawn in turret range
Weapons buffed:
Buffed a couple weapons slightly
Buffed shotgun buckshot slightly
Buffed ML7000 Missile Laucher damage
Tactical Observer - Far more accurate, shoots slower, 5% more dmg, grants firerate over time instead of accuracy
Commando Revolver last shot damage increased 50% > 100%
Buffed Specialist Laser Pistol slightly
Items buffed:
Commando Knife damage per stack increased 50>100
Buffed Shieldburst item by flat 100 damage
Hyperfeed now continually reduces heat while active
Refractor crystal improved effect and deals 200 base damage and damage scales with power
C4 click hitbox increased
Attachments buffed:
HP Laser - now also reduces deviation
Multiplier - 20>30% chance for double ammo
Offload Cycler Ultra - 35 > 45% more firerate - increases heat by 10%
Backup - Spare ammo bonus 25% > 35%
Fixed magsize upgrades overwriting magsize attachments (same for max ammo)
Known issues:
Perk icons can somehow switch around and be totally incorrect
Boss music being played multiple times?
Certain rare enemy crashes
Quests don't give rewards if one player dead
Existing players need to rebind their [W] Key
11.2 Changes: --------------------------------------------------------------------------------------------------------------------
Fixed certain crashes
Poison bullets no longer apply poison when shields are up
1 more guaranteed item and weapon in coop
Fixed Teleporter Room change Shrine not appearing
Fixed Shrines spawning incorrectly
Fixed Chats not working
Removed numpad hotkeys restarting the game
Enabled Steam Screenshot Functionality (F12)
Vial changes
Vials are no longer a item category! All starting items are interchangeable.
We want to differenciate classes more and get away from this "everyone has a vial" concept,
giving more options and ways to play
Healing vial now starts with 4 charges but does not gain any new and is recycled at zero.
Fixed Field Supply not working and added new ammo pack model
Good for new players. Chaos vial removed, will later be able to drop
Item changes
Fixed starting items not profiting from power token out of the item menu
Dragon's Masterkey cooldown reduced 25>20 seconds
Psy Field now scales and deals 20>30 damage per tick
Turrets upgrade health scaling reduced
11.3 Changes: --------------------------------------------------------------------------------------------------------------------
Floor 2 Enemies have slightly less health
Added cover to Jet Boss Room
Boss base health slightly reduced
Fixed varied crashes
Power token now affects starter items by half
Fixed [O] Button hiding props
Added Ammo Tooltips for the special ammo types when hovering over the ammo UI
Weapon changes
Weapons can not jam when perfect actively reloaded
RPG-7 explosions now have triple big explosions
Auto 9-45 changed, just try it
Buffed Object 29 damage and shots for a missile is now 6
Vector and Firecannon Model improved
Nailgun damage increased 150 > 200 but damage falloff doubled (buff) and +2 magsize
Items
New Item - M26 MASS (Common)
C4 Explosives now recharge like the Steel Trap
Reduced Flare Gun brightness
Healing vial tooltip updated and now heals double on last charge
Cell Replacer changed, was way too strong and rogue should be less heal focussed
Rogue
Core now grants 30% increased healing, 20% Luck, 10% dodge and 15% more Headshot Damage
(removed RMB damage bonus, removed -5% base dmg malus)
Added "Item" (For testing) - Spawn with heavy crossbow
Guardian
Core now grants resistance to stuns and reduced movement inaccuracy (Damage penalty has always been there)
Methadone and Field supply now gain charges every room
Commando
Core ranks ups now don't increase in exp requirement but effect changed
Core now grants 40% increased ammo gain and Faster dash cooldown
Commando now properly gets a discount at weapon upgrade stations
Specialist
Added "Item" (For testing) - Spawn with M79 Grenade Launcher
(Core will be looked at in the near future)
11.4 Changes --------------------------------------------------------------------------------------------------------------------
Changed curses from chests
Reduced jet speed slightly
Multiplayer credits gained from 65% of Singleplayer to 75% (Keep in mind MP has more enemies)
Floor 2 now only has 3 rooms instead of potential 4 to not drag out too much
Added sound to chat mesages
Flare gun effect now scales with item power
New Item - Smoke Grenade (Rogue class)
Methadone lasts 2 seconds longer
Chests now have more spawn locations (fixed using the same every time)
Improved networking performance
Slightly reduced spawn amount in Floor 2
Switched out Jet with Spider boss position (more bosses in next update)
Fixed / Improved some ammo tooltips
Slightly improved tutorial
Varied Fixes


General
Rank 1/2 enemies now deal 15%/30% more damage and have slightly more health
Increased amount of Rank 1/2 enemies overall later into the game
Birdshot deals more damage on non shielded enemies now than buckshot but nearly none on shields
Slight improvements to Crystal floor
Item and weapon database is unlocked at level 2 now
Fixed Perk kit granting perks that do not exist
Mystery boosts are now displayed aside the start button
Assassin enemies health reduced
Jet boss fight polish
New Powerup Pickup - 2X Exp & Credits Boost
Items
Bullet based Items damage now scale with the item power (33% of item power)
(Seekers, Hyper Blade, Bloodbolt, Powerbolt, Taser, Fire Prism, Masterkey..)
Item trigger chances now scale at 50% with Item Power
Seeker item fires more seekers
Turrets, Phaser, Stinger Jet Glider, Drone Spawner now have a chance spawning in Rank 1 & Rank 2 but less health and more armor per upgrade
Weapons
New Weapon - AUTO-9/45 (Starting weapon, unlocked with a code by completing the new survey)
New Weapon - R3 Boltcaster (Common Auto Crossbow)
New Weapon - Kaida ACR-X (Common Assault Rifle)
New Weapon - Human RPG-7 (Common Launcher)
Object 29 now also counts as Specialist class weapon
Tactical Observer new model
Eraser DMR fires a bit faster and gains heat reduction when picking up energy
All weapons with stacking mechanics now show a number at the bottom of the weapon menu if over 0 stacks
Stat Boosts
Stat boost now offer a choice instead of being random
Perks
For testing, you now start with 2 perks. Perk kits are now more common from bosses
Perk kits removed from quest and replaced with upgrade kits.
We felt like 3 + 1 perks were too much to have oversight on from the start, but tell us what you think.
We will add a better way of displaying perks ingame soon so theyre more noticeable
Guardian
Bits and pieces now also grants armor
New Perk - Weapon Drop
Rogue
Die Hard self damage halved
Rogue Core now grants damage on effect not accuracy anymore
DMR Conversion reworked
New Perk - Power Tuning
New Perk - Freeze!
New Perk - Weapon Drop
Commando
PackAPunch now grants 1 additional upgrade
Well oiled now has a chance to reset item cooldowns and charges faster
New Perk - Hold breath
New Perk - Weapon Drop
Specialist
Drone now shoots incendiary laser ammo
New Perk - Force Unleashed
New Perk - Weapon Drop
Cleaning Up
This is reducing visual clutter on screen and makes the game more readable and clean
Reduced duration of damage text popups
Reduced duration of all popups by 25%
Reduced duration of "Dodged!" etc combat popups by a lot
Changed center screen notifications to top screen notifications (like 'Military Floor' etc)
Allied units now have a green health bar and health bars have a shadow
New - You can now read about any past popups in the TAB logs!
Cleaned up main menu & Loadout screen
Fixes
Fixed many crashes and bugs!
The next update will also focus on stability.

Update 9 was too big for the Page so it is here